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Beyond the Meta Quest: How Steam Frame Raises the Bar for Professional VR
Valve’s new Steam Frame isn’t chasing spectacle — it’s chasing reliability. Built with modular comfort, streaming-first architecture, and x86-to-ARM compatibility, it signals a shift from consumer headsets to professional tools. For HR, training, and hybrid teams, that means lighter hardware, smarter streaming, and fewer limits on where meaningful work can happen.
Sean Keogh
6 days ago5 min read


Overcoming Barriers to VR Adoption in Enterprise: A Co-Creative Path Forward
Many enterprises don’t reject VR—they just don’t know where to start. At headroom, we guide organizations through a low-risk, co-creative Discovery process that gets the right people in the room, provides hands-on experience, and reveals the real opportunities for strategic implementation. This is how VR adoption moves from curiosity to confidence.
Sean Keogh
Aug 202 min read


From Horror Show to High Impact: Why VR Collaboration Transforms Remote OKRs
Remote OKR sessions often feel like endless, draining video calls that fail to inspire or align teams. VR collaboration transforms these meetings into immersive, engaging sessions where objectives and key results come to life. Teams communicate naturally, brainstorm effectively, and leave feeling motivated and aligned. Discover how VR can make remote goal-setting productive, collaborative, and inspiring.
Sean Keogh
Jul 302 min read


XR Product Demo: A Practical Guide for B2B Brands
Many B2B product demos struggle to grab attention. XR changes that—when done right. We’ve put together a practical guide to help you avoid common pitfalls and design XR product demos that tell your product story effectively, engage your buyers, and integrate into your sales process. If you’re exploring immersive product presentations for trade fairs or remote selling, this is a great starting point.
Sean Keogh
Jul 162 min read
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