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Beyond the Meta Quest: How Steam Frame Raises the Bar for Professional VR
Valve’s new Steam Frame isn’t chasing spectacle — it’s chasing reliability. Built with modular comfort, streaming-first architecture, and x86-to-ARM compatibility, it signals a shift from consumer headsets to professional tools. For HR, training, and hybrid teams, that means lighter hardware, smarter streaming, and fewer limits on where meaningful work can happen.
Sean Keogh
Nov 12, 20255 min read


From Screens to Speech: Designing Natural Voice Interfaces for XR
Discover how voice interaction is reshaping the way we work in virtual environments. With tools like Apple Vision Pro and ChatGPT, talking to your computer in XR isn’t science fiction—it’s the new interface for productivity. Learn how conversational AI, voice UX, and spatial computing are merging to create smarter, more intuitive workspaces. Say goodbye to clicks and menus—this is collaboration by conversation.
Sean Keogh
Jun 11, 20253 min read


How Apple Vision Pro Is Elevating Virtual Reality Collaboration
Immersive collaboration has arrived—and it’s more compelling than ever. With spatial computing and virtual reality, teams can meet, create, and connect in ways video conferencing never allowed. Apple Vision Pro raises the bar with photorealistic avatars, but the story began long before. Whether you’re a VR veteran or a cautious newcomer, this is the moment to reimagine how we work together—from flat screens to shared presence.
Sean Keogh
May 28, 20252 min read


Why Virtual Reality is the Future of Remote Work - interview
VR makes remote work more immersive than video calls! Sean Keogh explains why in this interview. Watch now to see the future of work!
Sean Keogh
Jan 14, 20251 min read


The Art of Interaction Design for Extended Reality: Embracing the Impossible
XR interaction design breaks free from physical limits, creating intuitive and immersive experiences that redefine digital interaction.
Sean Keogh
Sep 3, 20243 min read
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