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Overcoming Barriers to VR Adoption in Enterprise: A Co-Creative Path Forward
Many enterprises don’t reject VR—they just don’t know where to start. At headroom, we guide organizations through a low-risk, co-creative Discovery process that gets the right people in the room, provides hands-on experience, and reveals the real opportunities for strategic implementation. This is how VR adoption moves from curiosity to confidence.
Sean Keogh
Aug 202 min read


XR Product Demo: A Practical Guide for B2B Brands
Many B2B product demos struggle to grab attention. XR changes that—when done right. We’ve put together a practical guide to help you avoid common pitfalls and design XR product demos that tell your product story effectively, engage your buyers, and integrate into your sales process. If you’re exploring immersive product presentations for trade fairs or remote selling, this is a great starting point.
Sean Keogh
Jul 162 min read


How to Design Modular XR Learning Journeys for the Modern Workforce (Part 2 of 3)
Modular XR learning goes beyond visual impact—it’s about designing structured, flexible, and inclusive experiences that reflect real work challenges. In this article, we explore how to build learning modules that engage users through realism, narrative, and feedback, while meeting the diverse needs of today’s workforce. A well-designed XR journey helps people learn faster, retain more, and apply skills with confidence in real-world contexts.
Sean Keogh
Jun 253 min read


Harnessing Extended Reality (XR) in Healthcare: Revolutionizing Patient Care and Medical Training
The healthcare sector is increasingly embracing Extended Reality (XR) technologies—spanning Virtual Reality (VR), Augmented Reality (AR),...
Sean Keogh
Aug 20, 20243 min read
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